” Ref – 5336800. As a Gameplay Programmer you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
You’ll work primarily in C++, creating code, systems, and visual building blocks for our designers to be used in…